Wednesday, September 22, 2010
Blade Kitten Demo - Impressions
Unfortunately the game is a shade of brown.
The game is 2.5d, so all you 3d > all fags will have stopped reading here, for everyone else the game is a pretty damn pretty 2.5 game, it does some foreground/background manipulation Ala Wario Land virtual boy. (sans the horrible damage to your eyes in later years) the enemies are decently animated. The level offered in the demo was colorful as was Kit, with surprisingly little to no fan service of her throughout the level despite several opportunities to do so.
Sounds were honestly rather generic. and music? I can't even remember a level song playing if that says anything about how memorable it was. As for menus and such alot of it plays with a techno/japanese theme which prays on my fear that all this games was trying to be was a easy sale to everyone's inner japanophile. my fears were not that far off.
Controls and Gameplay: 10%
I'd like to give this better but I honestly can't. Kit plays a bit like she's constantly on ice when on the ground, her climbing is fairly fluid and automatic however in contrast. combat as far as the demo went was a joke, lead in when a jump attack and then rape them while they are stunned, I'll give the game a few higher marks cause I'd assume this would get better as the game goes on. For the collector in you this game has alot to please, secrets and treasure in every nook and cranny. and while not used in the demo I'd assume the currency "hex" is spent on upgrades or fluff later on. there sure is plenty of it to find. One major gripe I have with the demo is the fact Kit has regenerating health. which is very pointless in a game with infinite lives. its like giving a two ended lolipop to a toddler, you'd think its a good idea, but it just is silly in the end. I mean how much babying do gamers of this generation need?
Length and Repeatability 10%
The game boasts "12 levels and a assortment of things to find and collect for kit" if my platforming knowledge does me any justice, the game will last 8 hours at most for the straight shooter and around 20 for the stamp collector. that is not all that much for the price it asks for and I can really only see someone playing this once.
What I paid: 20%
Demos are great, at least some companies still let you legitimately try before you buy.
Base score: 65% of 100%
Ah but wait! there is some external fail for all of you out there, before you get out your wallet this game. Popping in the demo greeted me with one additional surprise.
So some aids of "modern gaming" spill even into mediocre releases. and for that it will have to suffer a penalty
Adjusted Score: 60% out of 100%
Final words: Could have been a great platformer, and there is a possibility the full game is. but it certainly doesn't sell itself well in the demo.