Showing posts with label dlc. Show all posts
Showing posts with label dlc. Show all posts

Saturday, April 23, 2011

The (Vidya) Wasteland Survival Guide - Part 1

Its the year 2011.... The golden age of Genesis and Snes has long past, a new oppressive industry has come to power in the land of GameIndustri.  If you wish to survive, you will need help. Don't forget your guide.

In this series I will try to help people (that don't "demo" before they buy) save some money with general opinions about things they might be on the fence about. we'll be covering many topics over the course of this series. but today's topic.

DLC - Finding the Gems in the turd ocean

Like it or hate it. These days DLC is god damn everywhere, while most of them are crap there are a few gems out there. The ones covered ahead are to be some of the best "in my opinion" DLC out there to help consumers. Also to put it out there now, Age means nothing in this article, if its this gen and it was good. I am going to try to list it.

The grading scale will look somewhat like this.

Excellent
Exceptional
Good
Average
(if to goes past here its not really going to be listed, for this part of the DLC article anyway.)
Meh
Shit



Bioshock 2 - Minerva's Den

Price - $9.99
Overall - Excellent-Average (more on "average" below)
Availability - PS3/360/ "PC" (announced. but seriously don't hold your breath)

Quite simply put, this is what Bioshock 2 should have been, in this decent sized add-on, average of 3 hours if do the "take in the sights" aapproach along with replays on multiple difficulties, you play the role of Subject Sigma another of the first run big daddy series who has been recently liberated from its mind control (and apparently the sister bond, cause none of that bullshit from the main story need apply here).

You are sent to Minerva's Den, the central processing hub of Rapture and home to computers that pre-date the birth of computers on the surface, to find a still working transport sub that has a IFF to bypass Rapture's missile defenses and escape to surface with by Tenenbaum along with recovering the most advanced technology of Minerva's Den: The Thinker, a program algorithm so advanced that it can predict the future.

The Story and Pacing of MD is perfect, it also hosts a new plasmid type, Vortex, which is a blast to use if you pardon the pun. MD is a facinating place to explore, something new from Rapture, and fleshes out the city's lore even more. Lastly the plot throws a beautiful twist that I didn't see coming until only a few steps shy of when it happened, its nice when a twist is done WELL and not lame, its such a rarity these days.

The main game could have taken notes from this DLC in all seriousness, and such the main reason this has a -average rating and not straight excellent is the fact you have to own Bioshock 2 in all its turd glory to play this. Thankfully BS2 is cheap now days so if you can afford the few bucks or are a weird person and actually think BS2 wasn't inferior to BS in almost every way imaginable, grab this DLC or as I like to call it "BS2 - Off the Record"


Resident Evil 5 - Lost in Nightmares

Price - $9.99*
Overall - Exceptional
Availability- PS3/360
*(also pack in with Resident Evil 5: Gold Edition)

Ever wish for the old days of Resident evil? Where atmosphere mattered a lot more? Well while this DLC doesn't completely take you there, it tries its best to. And ends up delivering a better co-op challenge than even the base game, hows that for you?

Plot summery is this takes place before the events of resident evil 5 and are the direct events leading to Jill Valentine's "death" also in turn is a keystone event in the fall of umbrella arc as this is the fall of Oswell E. Spencer.

The game play itself is less "action-y" than RE5 itself. Focusing more on the survival and creepy atmosphere of the Spencer Estate (The estate itself has many nods to manor in RE1 as jokes). Ammo is scarce on higher difficulties, making what few enemies there are a actual threat instead of being a nuisance. The puzzles are pretty much all co-op oriented, and were more thought out than 5's making them more fun to do. The DLC ends on note that's weak (cause its very action oriented) and very cool at the same time cause of how its done. I don't wish to spoil too much. If you are a fan of actual horror RE instead of Dynasty Warriors: Zombies and guns edition. This is for you.

Also I want to give a honorable mention to the other RE5 DLC: Desperate Escape for being truly a challenging DLC on higher difficulties. but its not enough to warrant a whole separate review cause it did nothing special but be "RE5: another story".



Fallout 3 - Point Lookout

Price - $9.99*
Overall - Excellent
Availability- PS3/360
*(also pack in with Fallout 3: Game of the Year Edition)



When we first heard the concept of DLC, people thought "expansion packs delivered cheaper for all", overall that hope has been dashed completely, but every once in awhile one delivers expansion pack level content. This is one of those times.

The main storyline for Point Lookout is not the meat of the game (only roughly 2-3 hours, unique gear at the end, standard FO3 fare) the meat is in its side quests and landscape, there are plenty of random things to check out, and plenty of loot for the Wasteland scavenger (I easily blew an additional 8 hours on screwing around in Point Lookouts surroundings) . However be warned! The denizens of Point Lookout are not for the faint of heart and will prove quite the challenge for the low level wanderer.

Challenge? check. Plenty to do? Check. LOOTZ!? double check. For a sandbox exploration rpg, this truly feels like the days of expansion packs again and was the gem that shined above the 3 other DLCs for FO3. I honestly wish I could say more, but being a sandbox game, the fun is what you make of it. So the its very much in the eye of the beholder here.




Assassin's Creed Brotherhood - The Da Vinci Dissappearance


Price - $9.99*
Overall - Good
Availability- PS3/360/PC
*(comes pack in free for PC)

Following the Animus events of ACB by two whole years in his respective story. This DLC puts you once again in the shoes of Ezio Auditore Da Firenze in the year 1506. Kidnapped by a group calling themselves the "Enlightened Ones" Leonardo Da Vinci has gone missing. It is up to Ezio to find where he has been taken and rescue him.

The Content of the DLC has good in some places, and lacking in others. It was rather "video game cliche" to have most of the content be fetch quests in the way of  "There are clues to where he might be hidden in 5 paintings he did, find these 5 artifacts paintings", but on the upside the actual quests to retrieve them are fairly entertaining and expose you to a lot of old friends from Ezio's life. The final segment in the DLC, The Temple of the Pythagoreans, was the best part in my opinion. The architecture and designs were beautiful.

My main complaints with this DLC are symbiotic. Universal to ACB, the difficulty is well stupidly easy. even for 100% sync on these missions you really wont break a sweat. Because of its ease it winds up being terribly short, 1 hour to clear maybe 2 hours to 100%. It also "extends" the global story of Desmond past the ending of ACB a bit, but in a cocktease, not really answering anything fashion. In all its not bad, and if you have $10 that you really don't want to keep a hold of for whatever reason, there are worse places to put it.




Borderlands - The Secret Armory of General Knoxx

Price - $9.99*
Overall - Exceptional
Availability- PS3/360/PC
*(also pack in with Borderlands Game of the Year Edition)

Taking place after the events of the main game. The Atlas corporation, not hearing what had happened with the Vault was in the best interests of all, and just generally for being dicks with sticks up their asses. send another crew to the dusty world of Pandora to secure full order of the planet and to bring the players in, dead or alive. The Atlas Corp., much like Fallout's Enclave, has the interests of the common man least dear to their heart yet sugar coat everything that they are fighting the good fight. One of their personal Assassins, Athena, has grown tired of their Bullshit and recruits the players in an effort to liberate Pandora from the hand of Atlas, forever. In return she promises you a share of their armory's loot considering it more than enough payment.

I had had a lot of fun in this DLC, it was by far my favorite of the 4 for this game (however do check out Claptrap's New Revolution and Island of Dr. Ned. as they are good too) my only two complaints was there's a lot of driving from place to place but that is negligible if you play multi player as it becomes fun there. The other complaint being that you can only loot the armory a total of 3 times legitimately, after that is beyond your reach, but if that's not to your taste there are glitches that can bypass this.

Other than that this addon was solid. The dark humor of Pandora bubbles up in General Knoxx, a character I found very enjoyable (fighting him not so much, I had shitty guns at the time) which brings me to another point. this game raises the level cap to 61 (71 with the free level patch from New Revolution) and while can be played straight from a new game, is not intended till post game, as it is hard. This also was the only addon that provided something I used to love from ps1 era games, an optional hard as hell boss. (your mileage may vary, it was mostly "hard" for me cause it requires teamwork and every partner I got lagged to hell and back). In all I highly recommend this one if enjoyed borderlands at all.



Bioshock - Comic Book Challenges

Price - $5.99
Overall - Good
Availability- PS3


Last but not least for this article I'd like to give an honorable mention to this DLC, for cashing in on something I wished the original Bioshock had done more of (and Bioshock 2 failed to try either) What it did is explore the puzzle aspects of the plasmids a lot more, throwing you in scenarios that force you to think more whereas the base game was a lot more action oriented.

There are 3 Scenarios:

Chamber Of Thrills - you must use your powers cleaverly and slay a big daddy without weapons.
Wheel of Terror - The little sister is trapped atop the half broken Fairish Wheel, how will you get her down?
Worlds of hurt - Chamber after chamber. progress how you choose. can you reach the end?

The former two are well thought out. the last one ends up an action fest and ends up no thinking unless you try the "wrench + plasmids only" run, then its hard. the downside really to this DLC is it leaves you wishing for more. Even with the time challenges and rose hunts these are not very long. I would have loved the whole game been like this.


That brings this chapter to a close. I'll update again when I have more content. take care.

Sunday, January 9, 2011

Random Musings of a Gaming Generation

Happy New Year to all, I hope your holidays were safe, enjoyable and of course, fun. Apologies for the lack of content over the holidays, we need holidays too!

That aside. This is going to come off as a lot of ramble... At this time of year, like in the November/December period, I usually stop to look at upcoming games, or the games coming out for the holidays and such. At this time of year, 2-3 years ago, I sat here and browsed through the upcoming ps2/xbox/GC game lists and would usually see at least 10 or more games on the upcoming lists for the year that I'd have an interest in. Today I sit here looking at the upcoming lists for the year, and see barely a handful, if even that.

It just makes me wonder how did we ever get to this point? Looking back over a decade ago at last few generations of games, there are many games I look at fondly, and am proud to own. Ever since the PS360 generation, there is not a single purchase I can look at proudly... Instead I look at these titles and think of how much cut content DLC or disc locked content is in the game, and how we will never own a complete game.

Steam had an awesome holiday sale, as they usually do. My wallet is on life support because of it. I look at the 30-40 odd games I bought during the sale, and they all had one thing in common: Every single title is at least a generation old, if not older, and contains no Withheld Content/Disc Locked Content. Guess what? Those old games, like Neverwinter Nights 2, are still going to be far superior games to anything comparable in the same generation from the current gen. Why? Simple.

1) They are complete games.
2) They have no scam DLC
3) They contain LAN play, or options to run a server. Using NWN2 as an example, the game's shining point is multiplayer and custom content/3rd party mods/3rd party created content. All of which *gasp* IS NOT COMPRISED of nickel and dime scam DLC.

Lets look back at the current PS360 generation. Has there been a single complete game released, at all, for the 2009-2010 period? At all? Just one?... I for one am unable to think of a SINGLE MAJOR TITLE that does not contain withheld content/disc locked content DLC. Every single major game released in the last period was prevented from becoming great games by the fact they were loaded with enough cut/scam content to leave a nasty taste in the mouth.

I used to have a saying applicable to MMORPG's, especially free2play free2pay MMORPG's:

"The only thing preventing MMO's from being great games, are the fact they are MMO."

There are a lot of MMO's out there, which, if the core game were made into a single player WITH optional multiplayer game, or a multiplayer game that could be hosted via dedicated 3rd party servers... would be a lot better game than they are in the MMO form. Yes, you do lose the huge fantastic persistent world of most of these games... and you lose the 'crowd' and high population... but if you consider that a large percentage of these games are populated by BR's with terribad english, nothing of value was lost at all.

Now I have to amend that statement somewhat to apply to almost any current, and upcoming gen major title.

"The only thing stopping any modern game from being a great game is the fact it's not a complete game."

The era of DLC potentially had a lot of promise. It was a way for developers to fix bugs discovered post-master. It was a way to deliver ADDITIONAL new content. The potential was there, everyone saw the promise it held. But what it should have been, and what it is are always two different things. So far the DLC era has been an excuse to allow for developers to release unfinished games such as Fallout: New Vegas (day one bugs, anybody?) with more cut/withheld content in the pipeline to come. It's also been nothing but a convenient vessel for developers/publishers such as Bioware to release chopped up bits of games such as Dragon Age and the upcoming Dragon Age 2... Announcing DLC even before the game has shipped? What do you think you are? An MMO?!

We understand that devs and publishers have to earn money. Fine, nobody wants to work for free. But, while you (devs/publishers) may believe that your work is worth $100+ per title... We, the gaming public, believe otherwise. So far you have given us more and more reasons to not buy, or to pirate your games, than to buy your games. Of course you're going to stand up on your soapboxes when you're only able to afford one Ferrari this year instead of two and scream that piracy killed the gaming industry... But, more and more gamers who didn't grow up during the DLC era are looking back at the quality we used to have, and the unfinished crap released as finished games today... and wondering what the hell went wrong.

Where did we go wrong indeed? How did such a promising vessel (DLC) for quality turn into nothing but a vessel for cash scamming/grabbing without a care or pride for the game itself? Even on PHONES now, you have 'in-app' purchases... which is... yep... more scam DLC. More and more games on the iPhone App Store are now coming out as PAID titles WITH a 'premium' cash shop inside. Gamevil and Capcom I'm looking at you here. The fact that the scam DLC era has moved to PHONES is beyond sad.

So, happy new year... I'm sitting here looking at the upcoming release lists for the year and trying to spot complete games being sold. Someone let me know when they see one. It looks like I may finally be able to save money, as all the cash grabbing, DLC scamming companies like Bioware, Capcom, Bandai Namco, EA, Activision and many more... are just so drop dead insistent on pushing away my business by choosing to not sell a complete game.

I don't know whether if all of this cash bleeding is deliberate foolishness or if they just truly, honestly do not get it. Do they honestly think that people have money hidden away somewhere, or a money tree in the backyard and by using the current dlc scams/cash bleeding tactics they are... that they're actually going to somehow magically get access to this hidden stash? I've ranted and hated on the scams they pull many times but often I am also left seriously wondering: Do these companies HONESTLY not get it?

People aren't really hiding or withholding cash the way you companies withhold content... Most gamers have a budget set aside for X number of games a year. They WON'T spend more than that budget allows simply because it's outside the budget. If a gamer had $120 put aside to buy 2 games in the upcoming quarter, and then he realizes both games he wants are unfinished/chopped up games with cut content... Do you honestly think he's going to continue to spend the $120 on both games and then SOMEHOW magically pull out MORE money to buy all the cut content DLC? Sorry, that isn't the case... What the guy is going to do is going to weigh up the two games he wanted, buy the one he wants more, and then buy the cut content... So out of that $120 he was going to spend, he would have spent $60 on one of the two games he wanted, and then maybe an additional $20-30 or maybe even $40 if it's a Sucktivision game on the cut content... and just go without the other until the budget allows or it falls into the budget bin. So out of $120 that he would have spent on two complete games, one company has lost out completely on a sale and the other company has gotten maybe $100... indeed the lion's share of his gaming budget, IN ADDITION to leaving a nasty, scammed, bitter taste in that gamer's mouth which most likely is going to deter him from buying any future titles from that same company.

At the end of it all, the gamer loses out because he had to pay more for less, and got scammed/burnt... The company may have 'won' by getting him to spend $100 on one game instead of $60... But they lose the war in the long run when the gamer decides to stay away from X company due to being burnt by scam content the first time. Rather than keep the gamer happy and constantly coming back for more and more new titles, you bleed them so hard on ONE sale, you'll get your pound of flesh, and then they never come back.

Penny wise, pound foolish. Do these companies honestly not get it?... It boggles the mind sometimes.

I wonder how it will be next year... Or will we be in the age of paying $20 for a title screen and $5 for the ability to Press Start, and then an additional $5 for the ability to begin gameplay... and $10 to save your game. When the PS360 generation dies, is the next generation going to require you to pay $1000 for a console, and then pay $20 to even be allowed to turn it on, and another $20 to create an online account to use the console at all... and then another $20 to be allowed to insert the disc, and from there... another $20 to see the title screen?

I know for a fact I will not be buying into the 'next gen' of gaming. I also know an increasing number of people are starting to feel the same way. I suppose it's a good thing that there were so many quality games released in the last few generations... With this current gen sucking more and more, and the future looking bleaker and bleaker... it's a great time to go back and play the older titles I put aside as a 'I'll get around to this someday'.

Wednesday, December 29, 2010

Holiday Woes and Joys

First off I hope everyone out there is enjoying their holidays. Been pretty decent here, got to see my sister and nephews, pigged out on plenty of holiday feasts, been genuinely good. Now its a time for a run down of holiday gaming.

The Good: Steam Christmas sales are in full swing, this being the first one I've ever partaken in, I feel I am like a small child again buying all these massive numbers of games for cheap. To those that never have been around for a steam year end sale, it honestly is incredible. quite literally over a thousand games all for %ages off to same degree, many to the point of "absolute steal". I've already scored many games I've been meaning to pick up due in part to these sales.  Of course there were some absolute fails I skipped too. (Assassins Creed for $15. honestly a good buy, BUT I remembered that it would have the same shitty DRM as 1. and that makes it not worth even .50$)

The Bad: How am I not surprised the bad would come from a console yet again. I bought Borderlands GOTY ed. on whim only to get it in the mail and read the cover to receive a very disappointing shock.

"Voucher for all 4 dlcs included"

This was partly my fault, I should have read closer, but come the fuck on, a Voucher!? Why did you think I held off buying this game in the first place Gearbox? Cause I quite frankly wanted digital backup of the game with everything included, so in case say I need to grab them and PSN happens to be down (or even more likely, I decide to get the game back out in around 5 years and PSN support for the game has already been pulled/shelved) I can just pop in the disk and install them.

I know the logic for this, "Vouchers can't end up on a used game shelf." well frankly to that I say "fuck you". Just cause you want to curb used game sale, everyone, including those that never-very rarely have ever traded in games, get to suffer. This is NOT how you do it guys, be prepared to just piss off more gamers.

Thursday, October 28, 2010

Game Of The Year


Not talking about a specific game per se, but more a general rant this time on the term. What I want to know is when in the hell did the term get so bastardized and corrupted into what it is today? Some examples:





I could go on, really. I believe I've made it clear. What I really want to know is, where do they get off calling their own products 'Game of the Year'? I understand that gaming magazines tend to give that 'accolade' in their reviews based on how much the publishers paid in bribes, but then to have the nerve to put it on your game as if you were implying your game is actually WORTHY of that title?...


All of the publishers guilty of doing this (you know who you are!). Pull your heads out of your asses and smell something other than your own shit for a change. Your games may be good, but they're not THAT good. You don't have the right OR the game worthy of the accolade 'Game of the Year'. In fact, nothing from this entire generation of Disc Locked/Withheld/Scam Content is worthy of that title. 'Triple A' gaming has become everything BUT.

Remember back when games had:

  1. Well developed characters
  2. Engaging storylines
  3. Great, soulful music and impactful sound effects
  4. Exemplary, engaging and innovative gameplay
  5. Immense replay value?
No? Yeah, not surprised. Those of you who are too young, or have just 'grown' into gaming this generation have no idea what we have lost in this day and age of GRAPHICS > ALL. Anyone played the new Star Wars: The Force Unleashed II lately? Beautiful, amazingly detailed and beautiful graphics. Sound isn't too bad either.

So, how long is the game itself, how much gameplay and replay value is there?

What's that? Don't go there? Yeah, thought not.

Games today have no business even being near the 'Game of the Year' tag. Unless a game is of the quality of a masterpiece from a decade ago such as Chrono Trigger (a true, undisputable Game of the Year), don't devalue the accolade any further. Let 'gaming awards' like that retain at least a BIT of value.

If you publishers are in need of some tags to use, below are some suggestions:



Saturday, October 23, 2010

Review - Dead Rising 2



"Ex motocross racer Chuck Greene has been framed for an outbreak he didn't start here in Las Vegas Fortune City and has 72 hours to clear his name before military clean up crew arrives. What would you do with 72hrs
in hell?"

As someone that has played both Dead Rising entries this review is going to reflect that.


Graphics: 15%

Everything we've come to expect really of this generation in graphics. Game looks great and crisp, but it does however lose some points because of one thing. Very obvious frame drops in certain situations, one of the most obvious being using any weapon with particle effects (like say the flame sword combo weapon) on the day with gas leaking everywhere. Should be noted this was the ps3 version and your results may very depending on the one you play, I just cannot be fucked to play it on 3 systems.

Sound: 15%

No inherent problems with the sound you'd notice, everything sounds good on both music and Sound effect level, and I didn't run into any deformed sounds/hang up noise in my time playing. As well the voice acting is fine and fits the game for most instances. I do have one gripe however. A lot of the sound is recycled from Dead Rising 1, which isn't a HUGE issue since well its from the same game series, it still sorta takes away from the game a bit.

Controls and Gameplay: 20%

Two words: Fucking. Fun. Killing zombies is very easy and fluid, if you struggle at this game really.... quit video games... na I am kidding, but really if you struggle just think about what you are fighting a bit harder/come more prepared, game is really not that hard. Chuck is very user friendly.

DR2 introduces the combo system in which Chuck, who acts like Macgyver with his duct tape. can combine a variety of items to make new weapons to use on psychopaths or the zombie hoarde. Some of these combinations are complete lulz and bullshit (example: gems + flashlight = light saber) which only adds to the over the top antics of the game.

If just endlessly slaying zombies isn't your goal in life, there is a lengthy main story you can pursue and survivors you can rescue. There are also psychopaths, former Fortune City residents that couldn't handle the zombie outbreak and went insane, to fight.

Length and Replayability: 10%

The main game is long, and supports co-op. If you and a friend enjoy slaying the zombie horde, this will occupy you for some time, even better it supports drop in/drop out co-op, a really good decision on capcom's part in my opinion, allowing people to come and go as they please/have the time to play. It does however lose points on a couple of, what I think, were poor decisions.

No Infinite/survival mode: DR1 had a mode that after you cleared the main story, you could play endlessly with no objectives before you other than to survive. this would have been PERFECT for a co-op concept in DR2. but alas through some sort of near sighted choice this is not available in DR2... hope who ever made that choice got fired.

TIR Online: Seriously? WHAT WERE THEY THINKING!? I mean its a fun little set of minigames that I don't mind playing time to time... then they go and make TIR the main source of gathering money for the main game, there are other methods yes, but they are just as boring as TIR and they even hide unlockables in TIR...
if their was any instance of "trying to force people to Multiplayer" this would be a good example.


What I paid: 20%

I personally got the PS3 version on a special deal for $30, so I made out well. But to those that cannot do that, get the PC version for $40. in all its not above the "costs way too much" threshold of $50-60

Base Score: 80% of 100%

Now here is the fun part. DR is a Capcom series, and Capcom has been proving to be quite the assholes to their "fans" as of late. DR2 is not free from this corruption.

Case Zero, A special "prequal" to DR2, explains the events leading up to what makes Chuck Greene the way he is. This is currently exclusive to 360 owners. And regardless if it ever comes to us later....

THIS NEVER SHOULD HAVE HAPPENED

Christ... its like they WANT people to hate them. Cause sorry if their plot is to make you buy on one system over the other from this "EGGZCLUSIV" product, it doesn't work for all of us. The ones that are not sheep just see you as douche bags and more and more justified to steal whatever you held from them. Case West is comming soon and I expect more dickery with that one.

Published by major publisher (-5%)
Contains DLC (Disc Locked Content) (-20%)
Contains 'day one' DLC (-5%)
Contains Withheld content (-10%)

Adjusted score: 40% of 100%

Final words: Yikes quite a painful adjustment there wasn't it Capcom? Maybe you need to do some things differently?

Thursday, October 21, 2010

ITT: Brainwashed Corporate Sheep

In this thread, we shit on Dragon Age II's preorder DLC, and have yours truly, versus a typical brainwashed corporate sheep who enjoys the feel of Kotick's dick up his ass so much he cannot see reason. It was somewhat civil, until he decided to use an image reply with me.

Big mistake.

I believe my point in the entire argument is clear without having to restate it. Click on the image to view the full size.

Thursday, October 14, 2010

In Depth on DLC


Being our blog's main namesake and hate I figured it would not hurt to summerize why its the greatest evil in gaming to date.


1. Content that is Withheld: Yep I can already hear the naysayers on this one. "YOU DON'T KNOW IT WAS WITHHELD, STFU." and you don't know that it wasn't, and going simply by presentation it doesn't look good in their favor that might not have been withheld.
Some examples:

  • Assassins Creed 2 PC: The Game Data itself at launch had a folder Named "dlc" which contained the tie in data for Sequence 12 and 13 along with the other small dlcs. AT LAUNCH it had this. Meaning it could have came to us at launch but was chosen to be cut out, continuing on this.
  • Assassins Creed 2: Campaign with Obviously missing levels and makes a very large point to tell you they are missing. Sequence 12 and 13 are "damaged" in the story, and once you pay your "I want a complete game" tax they are repaired. There are other games but this was the one the most blatant showings of cut content to make more money.
  • Dead Rising 1 and Resident Evil 5: Wait that DLC is only 100kb to dl? wow that's some good coding for a new outfit or game play mode to only take up 100k of space. BUZZ WRONG! what you are downloading there is essentially a unlocking key to gain access to data ALREADY ON THE DISK. Companies have learned from this mistake and keep the content off the disk now to try and keep the "illusion" it is new.
  • Dragon Age: "Hi I am a Npc that on a game straight from LAUNCH! follow you around anytime you are in town and try to sell you a special quest that wasn't cut from the game to make more money I swear!" This was a new low Bioware, not only do you cut content from a game to make it less than whole, then you put in a character that FOLLOWS YOU AROUND in town to constantly rub it in that you as a customer got less for your money again.
2. "Its not an expansion! its DLC!" Which is why we get times less for our $20-40 than we used to. Does anyone remember expansion packs? They costed anywhere from $20-40 and got you sometimes as much as the original game in new content to enjoy, now days? That $20 will get you a map pack, or 4 color/costume changes for your character! WHAT A BARGIN! I do find it very hilarious when they try to sell me a fucking palette swap acting like it was "alot of work".

3. Separation of the player base.

"sorry I can't play with you, don't got the new map pack."
"we can still play older maps."
"no, we can't"
"what?"
"Just owning that pack puts you in a new classification as far as the server is concerned, we cannot play"

Thankfully this one I am seeing alot less, we are slowly winning the battle on this front, mostly due to the fact that the PR damage is disastrous. People couldn't play togather at all if one had the DLC and others didn't. This is getting resolved slowly by "compatibility packs" or "only one person now needs the DLC" the fact of the matter is it never should have happened and they'd love for us to forget that they tried to fuck us over, so that we happily keep lapping up the shit they put in a doggy dish.

Remember folks There are people out there that would like to make you pay ontop of your original payment to see the ending to a game. That IS their plan, and DLC is a stepping stone on that plan. In all you must

(To finish this article please download our add-on pack here. Its only $5 and your contribution will be well appreciated.)

Wednesday, September 22, 2010

Sonic Adventure - Re-release Review




WARNING! NOSTALGIA GOGGLES MUST BE WORN ALL TIMES DURING THIS REVIEW. BE ADVISED HOWEVER: THE GOGGLES, THEY DO NOTHING.


My First full game review, and we go back to something old. Sonic Adventure re-released this week for PSN (and a week earlier on XBLA, good ol' M$. still buying advance timing I see.) and I figured I'd see if it still holds up to my memories of it. those being it being one of the last decent sonic games.


Graphics 10%


Wow... just wow. did SA really look this bad? I know the game is dated but I do not remember the game, especially the body models of the townsfolk, being this bad. however for the rest of the game it doesn't look "too" terrible considering the game's age. Still it is slightly annoying that given releases like Banjo-Kazooie for XBLA, that tried to update where they could, that Sega would not even bother to polish it even a little bit.


Sound 20%


No real complaints here, the sound track for SA was always good, tracks fit the area that it played in, and all sound effects play with no emulation garble in this emulated port. and of course the classic vocal song "Open your heart".


Controls and Game Play 15%


SA shows clearly the looseness sonic plays that they improved upon in SA2. during loops or "rail" sequences he can still be effected by your movements quite easily, often screwing you over. early example is the boost pad race to escape the whale in sonic's first stage, twice the game pulled me off the track entirely, killing me outright. However aside from the odd glitch the game play is as solid as it always was.

Length & Replayability 20%

The game is decent length on its own, as long as any $60 release they try to shove down our throats these days. And if you like the pet raising Chao, prepare to not see the sun for a few weeks as chao raising will consume your life. they are like tiny little bundles of Everquest in each egg. and for the completionist there are plenty of missions to accomplish and A rankings to achieve.

What I paid 15%

The base game is $9.99 and the dlc? $5. not all that bad when wrapped up in a little bow for $15. however more on this in a minute.

Base Score: 80% out of 100%

Now here comes the "modern fail" as all games have today.

The DLC it touts? is simply the content from the gamecube version which was sold pack in. so they take a game from two gens back, go up one gen they add content and repackage, come to current gen they cut that same content BACK OUT and sell it separately. very rarely has "withheld content" been more clearly obvious than this.



- Published by major publisher (-5%)
- Contains DLC (Disc Locked Content) (-20%)
- Contains Withheld content (-10%)

Adjusted score: 55% out of 100%
Final words: sometimes the past really is better.